This is the strongest VR glasses "MeganeX" and "Mutalk" Widely covers from metaverse.
Great justice, 5.2K ultra-high image quality despite being ultra-lightweight!
I was able to touch the prototype of Shiftall's VR headset "MeganeX", so I will introduce it. VR headset, I mainly use Valve Index, but I am annoyed by its low resolution and weight. From such a writer, it is a device that frankly makes me feel " God terminal, Kita !!! "
Originally developed by Panasonic with an eye on corporate use, but later switched to joint development with Shiftall, with heavy users of the Metaverse in mind.
The prototype that we tried this time is about the 5th generation. The paint is black and matte. As a gadget geek, I thought the visuals were "cool!" I think it's small and very cool and sleek for a VR headset. However, thanks to that, it seems to be caught in a terrible appearance compared to glasses and sunglasses. I defiantly put on the sound leakage prevention microphone "mutalk" that the company is developing together. MeganeX collaborates with US company Kopin, and has a Lightning micro OLED display and a Pancake lens. This is extremely beautiful .
I usually use a Valve Index of around 1440 x 1600 pixels per eye. On the other hand, MeganeX has a very high resolution of 2560 x 2560 for one eye and 5120 x 2560 for both eyes. Initially, Panasonic announced that it would be 4K when it was developed, but after making prototypes, the resolution was further increased to 5.2K .
The comparison with VR headsets of major manufacturers is as follows. I think you can see how amazing the specs are.
| Shiftall MeganeX | Valve Index | Meta Quest 2 | HTC Vive Pro2 | |
| screen | Organic EL up to 120Hz | LCD maximum 144Hz | LCD Max 120Hz | LCD Max 120Hz |
| both eyes | 5120×2560 | 2880×1600 | 3664×1920 | 4896×2448 |
| one eye | 2560×2560 | 1440×1600 | 1832×1920 | 2448×2448 |
| weight | about 250g | 748g | 503g | about 800g |
| Price including tax | 100,000 yen? | 138,380 yen (full kit) | 37,180 yen | 178,990 yen (full kit) |
The first thing that surprised me was when I launched Steam VR Home. At a distance where I couldn't read the text with existing low-resolution VR headsets, I was moved by the list of app names displayed, saying, "I can read it! " Steam VR Home (screenshot taken at the author's home). Positioned as a home screen for users wearing headsets. Users are located in the center of this building. This image looks like it's out. Determining the software name from this position is "quite difficult unless it is a known software name" with Valve Index. On the other hand, with MeganeX, "I can read everything clearly !!!"
The display method is organic EL. In the case of liquid crystal, the image quality becomes diluted in dark places due to the principle of applying backlight, but since organic EL is a self-luminous element, the black sinking is wonderful . I can only say that it is the best in horror games and the dark world of the metaverse.
Organic EL has a high contrast ratio and excellent response speed, but it was not necessarily the case that existing VR headsets that used organic EL had a good experience immediately. This is because the pentile array OLED can have a screen door effect with a mesh pattern.
However, this machine does not feel such a problem because of its overwhelmingly high resolution . The higher the resolution, the more immersive. Even in a world you've been in, you'll feel different just by turning on this machine . Pctures Taken in the VRChat world. Not only nearby flowers, but also distant flowers and objects can be seen clearly, which is impressive. It's difficult to shoot with a single-lens camera stuck in a VR headset, and I think it's very difficult to convey because the photos were taken on the spur of the moment with a smartphone, but I hope you can feel a little bit of the high resolution. The blur around this photo is due to the depth of field of the smartphone, etc., and there is no such blurring when viewed with the naked eye.
In addition, the striped pattern that occurs with existing VR headsets that use Fresnel lenses does not occur with this unit due to the adoption of pancake lenses, and there is almost no discomfort at the edge of the field of view compared to existing VR headsets. One word wonderful.
The only drawback was the narrow viewing angle. However, the optical system will be improved from next month onwards. I would like to expect it.
Well, the only thing I was a little worried about was the sense of balance . From the conclusion, it was a baseless worry.
For example, the Meta Quest 2 is a lightweight and excellent VR headset, but it has all the processing, display, and communication systems in the front, and the center of gravity is unbalanced due to the long front . If you try to tighten it tightly so that it does not fall down, it will bounce back as a feeling of pressure on the entire face. Personally, this is a bit of a neck due to long-term use. Yes, it's hard to tell just by looking at the numbers. It's just tightened with a rubber band, and the weight is Quest2 (503g) that concentrates on the front. In order to maintain balance, a weight such as a battery pack is attached to the rear, resulting in an increase in weight. In that case, there is also an adverse effect that it can not be placed on a third-party charging stand. Valve Index (748g) that seems to be absolutely useless both in terms of weight and visuals. However, the design is based on ergonomics, and the weight is secured at the rear. It's heavy, but it's doing well for a 2019 device
But when I put it on, it seemed like there was no need to worry. 250 g that is overwhelmingly light even if I say anything . It is also very comfortable to wear. If the MeganeX headset was longer forward, it might have caused some imbalance, but it's not that long. Better than any VR headset I've ever worn. I definitely want to use this for a long time.
Since MeganeX is lightweight and well-balanced, there is no need to tighten the back too tightly, so there is no excessive pressure and it can be used for a long time. Since it is light, there is no need to prepare a counterweight in the rear part, and there is no problem even if you sleep on your back, so it can be used for watching videos and sleeping in VR (if you do not consider the risk of damage due to rolling over).
You can wear it for a long time and get a high sense of immersion. The long-awaited VR headset, ideal for human beings who want to live in the Metaverse.
The release date is scheduled for the end of the year. The initial press release stated that the planned sales price would be less than $725 including tax, but due to the recent complicated situation and soaring raw material costs, the outlook seems to be unclear.
High image quality and lightness so far are the only one. Shocking. I think that the ultimate terminal such as SIGMA fp, VAIO Z, and AQUOS zero2, which are "lightweight all-round, excellent image quality", are attractive, so I would definitely buy them even if they cost more than $725 . If you can get through this far, it's a geek saga that makes you want to master it even if it's a little peaky.
Personally, I'd like to be in the Metaverse with a VR headset on and display the desktop in an overlay for work. This can be done with conventional products, but it tends to be tiring due to issues with resolution and comfort. With MeganeX, I feel like I can easily achieve this for a long time.
In addition, this prototype did not have a microphone, but they wanted to put in a good one in the future. I would like to expect it because it is only for metaverse use. I'm looking forward to improving the completeness of the product version.
| SoC | Qualcomm Snapdragon XR1 |
|---|---|
| screen | 5.2K 2560×2560 10bit/HDR OLED 120Hz drive per eye |
| tracking | 6DoF head tracking with inside-out method |
| weight | Approx. 250g excluding cable |
| connection | DisplayPort Alternate Mode on USB-C DisplayPort+USB2.0 |
Weird mask! actually excellent.
We interviewed Shiftall Co., Ltd. and tested the new product " mutalk" under development .
I think there are many readers who don't know what it is because the visual impact is so great, but this unit is a " metaverse compatible microphone with sound leakage prevention function ". I will explain later, but it is a great guy who seems to be useful for work other than Metaverse and daily use scenes.
A built-in microphone and acoustically engineered construction prevents the sound of what you are saying from leaking out . A generation closer to the product version (left), a generation closer to the prototype (right). It is said that Shiftall often goes through more than 5 generations of prototypes
For example, the Oculus Quest 2 is heavy and the center of gravity is shifted forward, so it feels unbalanced when worn. If the belt is not tightened enough, it will slide down, and if it is tightened too tightly, you will feel a sense of pressure.
This is the same with mutalk, and the old-generation prototype was large, so it is said that depending on the person's face, it would slide down. The new generation prototype, which is closer to the product version, has been made smaller to improve the fit. Improved wearing comfort. The band part is still a temporary prototype. In the future, we plan to further improve the sound insulation for commercialization.
It is said that this miniaturization also has the advantage of not hindering hand tracking by the Meta Quest 2 lower camera.
I was prepared to feel a lot of pressure due to the harsh visuals, but it was not as much as I had imagined, partly because the body is light and the length forward is short. Although I feel a little shortness of breath, I am completely fine. I would like to use the product version to see how it feels when worn for a long time.
By the way, my first impression when I actually put it on and used it was "Huh? Is it really gone?" My own voice sounds strange and attenuates a bit , but I can still hear it, so I don't know if people around me can hear me or not. I feel a little uneasy.
That should be it. This is because the human voice normally travels through the air before reaching the ear. However, your own voice is not only the voice that reaches you through the air, but also the voice that reaches you through the vibration of your skull . For this reason, when using mutalk, which prevents air transmission, it is extremely natural that you can continue to hear your own voice even though it is strange.
So I asked a Shiftall employee to put it on and talk. It's almost inaudible . If you get a little closer and listen carefully, you can faintly hear what he's saying.
Using mutalk in combination with Quest 2. It's an epoch-making, talented device, and the wearer is serious, but the visuals are funny. Even if you speak loudly, your voice will be whispered.
It should be noted that the fact that it is not "completely silent" is not a big problem considering the usage scene. The main assumed use is to have a conversation on the Metaverse at night without disturbing others, even in a room with thin walls or in a rental property . Certainly, late-night drinking and chatting in loud voices is a popular scene for Metaverse people, so this is likely to become a must-have item.
You probably won't know if you play a little music. You can't hear anything through a wall. The walls of rental apartments are thin. It seems that there is also a demand for older brothers who want to make cute voices with beautiful girl avatars but also want to be considerate of their family members.
If I dare say it, you may feel a little uncomfortable in a situation where you move your mouth a lot. For example, the movement of the mouth is involved in vocalization, such as opening the mouth wide when speaking loudly, and widening the mouth when speaking cutely, such as a female voice.
Since the airtightness greatly contributes to the sound insulation, we aimed for complete silence, which is an excessive performance, which increases the feeling of oppression and breathlessness, and has a major adverse effect on the ease of speaking. It can be said that it can be a mistaking. After all, it seems that development is proceeding with a good sense of balance there.
For readers who say, "It's certainly amazing, but even so, I wouldn't do the Metaverse," we recommend business applications such as remote work . Since it is recognized as a Bluetooth wireless microphone, it can be used with Zoom or Discord.
This means that if you wear this unit during a remote meeting at home, you can talk without being heard by your family . There's no point in asking about your work situation when your family is relaxing. In a meeting with a large number of people, if there is almost no time to speak, it is possible to quickly put the device to your mouth only when you speak.
It seems to be useful for calls other than home such as coffee shops . It's not only annoying to talk about work outside, but it's also a security issue.
Another huge benefit of the high seal that blocks the mouth and outside sounds. On the contrary, the mic almost never picks up the surrounding sounds .
In other words, even if your family is talking around you, or if the surroundings are noisy outdoors or at a coffee shop, you can block out most of those "surrounding sounds" and convey your voice to the other party . Breakthrough call noise cancellation. This is the best....You can also expect security for outdoor calls and remote conferences. Shiftall anticipates demand for corporate applications in addition to the Metaverse. The button is the power button. The left hole is a 3.5mm earphone jack, the right hole is a USB Type-C terminal.
With a PC, it is possible to use separate "wireless microphone" and "wireless earphone" devices at the same time, but this is not possible with a smartphone. If you use it with a smartphone, you will inevitably use wired earphones connected to mutalk. Compatible OS: Windows / MacOS / iOS / iPadOS / Android
Personally, I think it's good for gamers who tend to heat up in interpersonal games. It would be a nuisance to my family if I got too loud in the middle of the night. It would also be perfect for VTubers and broadcasters who live in rental properties.
Continuous operation time is 10 hours. It is said that this is supposed to be logged in to the metaverse for a long time. The Valve Index controller, which I also love, lasts 6 hours, and the Vive Tracker 3.0 lasts about 7 hours, so I feel that there is more leeway and peace of mind. It seems to be suitable for heavy users who use it for work and use it for the metaverse at night.
Post a Comment